This brings me back to the fundamental question of how attacks in CoT will work. And you could then Buff your resistance to increase this amount to the point of preventing the effect at all. This also means that you could have powers that increase your resistance (Mag -10) to this effect and may change a knockdown to simply a knockup. So I could take a basic knockdown power, and buff it to Knockback, or debuff it down to KnockUp. Via Buffs in the power, you increase the Mag of the Knock effect via DeBuffs in the power, you reduce the Mag of the Knock effect. Knockback.knocks the mob back 30 ft, knocks them to the ground with 1 sec disorient, from which they have to get back to thier feet (1 sec animation)įor sake of argument, lets say that the order is knock-up (mag 10).then knock-down (mag 20).then knock-back (mag 30). Knockdown.knocks the mob to the ground with 1 sec disorient, from which they have to get back up on thier feet (say 1 sec animation) Knockup.pushes the mob upwards, but they land on thier feet with 1 sec disorient. I would like to see player control on knockdown, knockdown and knockup.via both buff and debuff enhancement.
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